Name :Vallanar
Guild : The Highlords
Tittle : Blood Guard
Race : Blood Elf
Class : Death Knight
Charecter Status : Alive
Specialization : DPS ,Self Healing Tank
Can be Found in Frostwolf Realm or in
Molten WikiTrinkets :
Boot's -Nitro BoostsGloves - Hand-Mounted Pyro RocketInsignia of the HordeCorroded_Skeleton_KeyInventori :
Gnomish_Army_KnifeLoreDeath knight is a name shared by several organizations of powerful necromancers. These orders share a few things in common, including riding horses with horned skulls and many of the same abilities. Playable death knights, however, are specifically death knights of the Scourge.
Immortal Soldiers of the Horde Main article: Death knight (Warcraft II)
The original death knights were created for Orgrim Doomhammer by Gul'dan as powerful soldiers of the Horde. These death knights were created by placing the souls of the slain warlocks of the Shadow Council into the corpses of fallen Stormwind knights, the first of whom was Teron Gorefiend. Unlike modern death knights of the Scourge, these ghoulish fiends were not battle hardened warriors; they were insidious necromancers who possessed superior intellect and tremendous magical power. They often favored the use of terror tactics and reanimated the corpses of enemy soldiers who fell in battle to serve them as mindless undead minions.
Most of these death knights were destroyed during and after the Second War, either killed by the Alliance or transformed into liches by Kil'jaeden.
Champions of the Lich King
Years after the destruction of Draenor, the immensely powerful Lich King created a new breed of death knights: malevolent, rune-wielding warriors of the Scourge. The first and greatest of these was the Lich King's chosen champion, Prince Arthas Menethil, once a mighty paladin of the Silver Hand, who sacrificed his soul to claim the runeblade Frostmourne in a desperate bid to save his people. The rest are primarily made up of other fallen paladins whose souls were twisted and bound to the will of the Frozen Throne [2].
Unlike Gul'dan's death knights, these dark champions do not possess free will and their minds are inexorably entwined with and dominated by the Lich King's vast consciousness. Despite the heavy costs of free will, some powerful mortals are intrigued by the promise of immortality and pledge their souls freely into the Lich King's service to achieve it. (Baron Rivendare is an example of this).
In the years since Arthas shattered the Frozen Throne and merged with the Lich King, the power and fury of the death knights has only grown. Now these unrelenting crusaders of the damned eagerly await the Lich King's command to unleash their fury on Azeroth once again. Unlike death knights of the Old Horde, the Scourge's death knights are not limited to their use of ranged spell casting abilities. However, both generations are equally destructive and terrifying to engage in the field of battle.[3]
The Ebon Blade
A new group of death knights, the Death knights of Acherus, was later created by the Lich King to garrison the necropolis of Acherus: The Ebon Hold for the ultimate purpose of assaulting Light's Hope Chapel and destroying the Argent Dawn. In the Wrath of the Lich King expansion, these death knights are freed from the will of the Lich King and ally themselves with their former factions. Working closely under the guiding blade of Highlord Darion Mograine and the bolstered Argent Crusade, the newly-freed death knights have begun their march to Northrend.
The Knights of the Ebon Blade is a faction consisting of the renegade death knights that broke free of the Lich King's control after the battle of Light's Hope Chapel (in other words, player-created death knights). Led by Highlord Darion Mograine, the Knights of the Ebon Blade have allied themselves with the Alliance and the Horde with the help of Highlord Tirion Fordring of the Knights of the Silver Hand, and have pledged to do their part in defeating their former master, the Lich King. Their main base is Acherus: The Ebon Hold, taken from the Scourge after breaking free. It should be noted that the Knights of the Ebon Blade are not a separate player faction such as the Alliance and Horde. For the purposes of gameplay, player-created death knights still belong to either the Alliance or Horde depending on their race.
The Rune System The death knight uses a unique rune-based resource system to govern his/her spells and abilities. Three rune types exist: blood, frost, and unholy, each with an attached color and symbol. Using certain abilities exhausts one or more runes, starting a cooldown of 10 seconds. After the cooldown, the runes refresh. The death knight can use spells to turn a rune into a Death Rune, which can be used as a blood, frost, or unholy rune. In addition, whenever the death knight uses a rune ability against a foe, it builds up a certain amount of Runic Power. This Runic Power is only used by few abilities.[5] All abilities that use Runic Power use a set amount, like Death Coil. Death knights cannot reallocate the number and type of runes - they are fixed to two runes of each type.[6]
The original player frame for death knights shown at BlizzCon was changed as feedback showed it was not ideal for displaying rune power for players.
Runeforging is a profession available only to death knights, providing permanent weapon enchants. The enchants work just like the permanent weapon enchants provided by Enchanting, but are self-only and are designed specifically to benefit death knight class. These are independent of the rune resource system.
Blood enhances the death knight's melee abilities and damage and vastly improves the ability to heal itself. As the name suggests, the special abilities it grants through talents are based on the Blood Runes. Blood also provides healing utility to party and raids and has some very useful buffs and debuffs that the death knight can cast on others, such as Hysteria and Mark of Blood, as well as providing a raid-wide 10% attack power buff (Abomination's Might). Blood is considered the tree for soloing.
Frost enhances melee abilities and focuses on increasing both AoE and single target damage. It provides some very powerful direct damage abilities like Frost Strike and Howling Blast. Frost also enhances or provides useful emergency damage mitigation abilities like Icebound Fortitude or Unbreakable Armor and is thus considered the tree for tanking. Parties and Raids also benefit from this talent tree by gaining a 20% melee attack speed haste (Improved Icy Talons).
Unholy enhances the death knight's diseases and damage over time spells, making them effective at AoE DPS. It also provides the death knight with a ghoul who is a permanent pet, a gargoyle guardian he or she can summon, and stronger diseases. Raid and party utility is granted by a 13% increased magic damage debuff Ebon Plaguebringer.
Death knight abilitiesPassive non-talent abilitiesBlood Plague
Frost Fever
Forceful Deflection
Runic Focus [url]
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Trainable abilitiesBlood Presence
Blood Strike
Death Coil
Death Grip
Icy Touch
Plague Strike
Acherus Deathcharger
Death Gate
Death Strike
Pestilence
Raise Dead
Frost Presence
Mind Freeze
Strangulate
Death and Decay
Obliterate
Path of Frost
Icebound Fortitude
Blood Tap
Dark Command
Horn of Winter
Death Pact
Rune Strike
Anti-Magic Shell
Unholy Presence
Raise Ally
Empower Rune Weapon
Army of the Dead
Talent-granted abilitiesBloodRune Tap
Mark of Blood
Hysteria
Vampiric Blood
Heart Strike
Dancing Rune Weapon
FrostLichborne
Deathchill
Hungering Cold
Unbreakable Armor
Frost Strike
Howling Blast
UnholyCorpse Explosion
Anti-Magic Zone
Bone Shield
Scourge Strike
Summon Gargoyle
Dark Simulacrum :